main.go
main.py
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package main | |
import ( | |
"fmt" | |
) | |
typeFruitstruct { | |
Namestring | |
Colorstring | |
} | |
// You can define functions on either the "base" ... | |
func (f*Fruit) Announce() { | |
fmt.Printf("I am %s, and I am %s\n", f.Color, f.Name) | |
} | |
// Here adding "Fruit" is called embedding fields, and I've also seen "promoted fields" because they come from Fruit | |
typeAvocadostruct { | |
Fruit | |
IsRipebool | |
} | |
// And we can define functions on the struct with embedded fields | |
// We cannot reference fields / methods for one of these classes on a parent. | |
// E.g., Fruit could not have a function that uses IsRipe (although it would be appropriate huh?) | |
func (a*Avocado) IsReady() { | |
ifa.IsRipe { | |
fmt.Printf("I am %s, and I am %s, and I am ripe!\n", a.Color, a.Name) | |
} else { | |
fmt.Printf("I am %s, and I am %s, and I am NOT ripe!\n", a.Color, a.Name) | |
} | |
} | |
funcmain() { | |
// This does not work! | |
// avocado := Avocado{Name: "Harry the avocado", Color: "green", IsRipe: true} | |
// ./main.go:19:21: cannot use promoted field Fruit.Name in struct literal of type Avocado | |
// ./main.go:19:48: cannot use promoted field Fruit.Color in struct literal of type Avocado | |
// Instead, pass the "base" type to the underlying type | |
avocado:=Avocado{Fruit: Fruit{Name: "Harry the avocado", Color: "green"}, IsRipe: true} | |
// This function is on the base struct | |
avocado.Announce() | |
// I am green, and I am Harry the avocado | |
// This function | |
avocado.IsReady() | |
// I am green, and I am Harry the avocado, and I am ripe! | |
// There is a proposal to make this easier! | |
// https://github.com/golang/go/issues/9859 | |
} |
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#!/usr/bin/env python3 | |
classFruit: | |
def__init__(self, name, color): | |
self.name=name | |
self.color=color | |
defAnnounce(self): | |
print(f"I am {self.color}, and I am {self.name}") | |
classAvocado(Fruit): | |
def__init__(self, name, color, is_ripe): | |
super().__init__(name, color) | |
self.is_ripe=is_ripe | |
defIsReady(self): | |
ifself.is_ripe: | |
print(f"I am {self.color}, and I am {self.name}, and I am ripe!") | |
else: | |
print(f"I am {self.color}, and I am {self.name}, and I am NOT ripe!") | |
defmain(): | |
avocado=Avocado(name="Harry the avocado", color="green", is_ripe=True) | |
avocado.Announce() | |
# I am green, and I am Harry the avocado | |
avocado.IsReady() | |
# I am green, and I am Harry the avocado, and I am ripe! | |
if__name__=="__main__": | |
main() |